Simulates a complete scroll gesture sequence with optional inertia.
public void ScrollSequence(Interactive target, Vector totalDelta, int steps = 10, bool withInertia = false, Vector? inertiaVelocity = default(Vector? ))
The target control to receive the event.
Total scroll distance.
Number of intermediate steps (must be greater than 0).
Whether to include inertia at the end.
Velocity for inertia (if enabled).