Provides render-hooked frame capture by integrating with Avalonia's composition system. Captures frames automatically when the visual tree is actually rendered.
public class RenderFrameCapture : IDisposable
kind:method, kind:property, kind:ctor. Press Esc to clear.FramesCapturedGets the number of frames captured.IsCapturingGets whether frame capture is currently active.MaxBufferedFramesGets or sets the maximum number of frames to buffer.CaptureNow()Forces a frame capture immediately using RenderTargetBitmap.Dispose()Disposes the render frame capture.GetCapturedFrames()Gets all captured frames and clears the buffer.StartCapture(TopLevel)Starts capturing frames from the specified target.StopCapture()Stops capturing frames.TryGetFrame(out CapturedFrame?)Tries to get the next captured frame.BufferFullEvent raised when the frame buffer is full.FrameCapturedEvent raised when a frame is captured.