RenderOverlayPrimitive(RenderOverlayPrimitiveKind, Vector2, Vector2, RenderColor, Single, Single, String?, RenderOverlayStrokeStyle, Nullable, Int32) Constructor

Definition

Assembly ProCad.Rendering.dll
public RenderOverlayPrimitive(RenderOverlayPrimitiveKind Kind, Vector2 Start, Vector2 End, RenderColor Color, float StrokeWidth = 1F, float MarkerRadius = 4F, string? Text = null, RenderOverlayStrokeStyle StrokeStyle = RenderOverlayStrokeStyle.Solid, RenderColor? FillColor = default(RenderColor? ), int Priority = 0)

Parameters

Start
Vector2
End
Vector2
StrokeWidth
Single
MarkerRadius
Single
Text
String?
Priority
Int32