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API
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ProCad.Rendering
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RenderOverlayPrimitive
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Constructors
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RenderOverlayPrimitive(RenderOverlayPrimitiveKind, Vector2, Vector2, RenderColor, Single, Single, String?, RenderOverlayStrokeStyle, Nullable, Int32)
RenderOverlayPrimitive(RenderOverlayPrimitiveKind, Vector2, Vector2, RenderColor, Single, Single, String?, RenderOverlayStrokeStyle, Nullable, Int32) Constructor
Definition
public RenderOverlayPrimitive(RenderOverlayPrimitiveKind Kind, Vector2 Start, Vector2 End, RenderColor Color, float StrokeWidth = 1F, float MarkerRadius = 4F, string? Text = null, RenderOverlayStrokeStyle StrokeStyle = RenderOverlayStrokeStyle.Solid, RenderColor? FillColor = default(RenderColor? ), int Priority = 0)
Parameters