ProCad Home
  1. Home
  2. Docs
  3. API
    1. GitHub
    Menu
    Loading menu…

    On this page

    1. Home
    2. API
    3. ProCad.Rendering
    4. RenderScene

    RenderScene Class

    Definition

    Namespace ProCad.Rendering
    Assembly ProCad.Rendering.dll
    Inherits Object
    View source
    Show inherited members (7)
    • System.Object.Equals(System.Object?)
    • System.Object.Equals(System.Object?, System.Object?)
    • System.Object.GetHashCode()
    • System.Object.GetType()
    • System.Object.MemberwiseClone()
    • System.Object.ReferenceEquals(System.Object?, System.Object?)
    • System.Object.ToString()
    public sealed class RenderScene
    
    Tip: use kind:method, kind:property, kind:ctor. Press Esc to clear.

    Constructors (1)

    RenderScene(IReadOnlyList<RenderLayer>, RenderBounds, RenderColor, RenderVisualStyle, RenderHiddenLineSettings, RenderSpatialIndex, IReadOnlyDictionary<IRenderPrimitive, RenderPrimitiveMetadata>?, RenderDiagnostics, RenderStats, Boolean, Nullable<RenderBounds>, Nullable<RenderColor>)

    Properties (12)

    Background
    Bounds
    Diagnostics
    HiddenLineSettings
    IsPaperSpace
    Layers
    PaperBounds
    PaperColor
    PrimitiveMetadataGets the metadata map for render primitives.
    SpatialIndexGets the spatial index for fast hit testing.
    Stats
    VisualStyle

    Copyright © 2026, Wieslaw Soltes aka wieslawsoltes - Content licensed under the MIT license | Site generated by lunet hosted on GitHub Pages