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    3. ProCad.Rendering
    4. RenderHitTestEngine

    RenderHitTestEngine Class

    Definition

    Namespace ProCad.Rendering
    Assembly ProCad.Rendering.dll
    Inherits Object
    View source
    Show inherited members (7)
    • System.Object.Equals(System.Object?)
    • System.Object.Equals(System.Object?, System.Object?)
    • System.Object.GetHashCode()
    • System.Object.GetType()
    • System.Object.MemberwiseClone()
    • System.Object.ReferenceEquals(System.Object?, System.Object?)
    • System.Object.ToString()

    Performs broad-phase and narrow-phase hit testing against render primitives.

    public sealed class RenderHitTestEngine
    
    Tip: use kind:method, kind:property, kind:ctor. Press Esc to clear.

    Methods (4)

    HitTestBounds(RenderScene, RenderBounds, List<RenderHitTestResult>, Nullable<RenderHitTestOptions>)Performs a bounds query that returns intersecting primitives.
    HitTestBounds(RenderScene, RenderSpatialIndex?, RenderBounds, List<RenderHitTestResult>, Nullable<RenderHitTestOptions>)
    HitTestPoint(RenderScene, RenderSpatialIndex?, Vector2, Single, List<RenderHitTestResult>, Nullable<RenderHitTestOptions>)
    HitTestPoint(RenderScene, Vector2, Single, List<RenderHitTestResult>, Nullable<RenderHitTestOptions>)Performs a point hit test with the provided tolerance.

    Copyright © 2026, Wieslaw Soltes aka wieslawsoltes - Content licensed under the MIT license | Site generated by lunet hosted on GitHub Pages