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Struct WgpuRenderPipelineDescriptor

Namespace: VelloSharp
Assembly: VelloSharp.Gpu.dll

public readonly struct WgpuRenderPipelineDescriptor

Inherited Members​

object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.ReferenceEquals(object?, object?), object.ToString()

Properties​

DepthStencil​

public WgpuDepthStencilState? DepthStencil { get; init; }

Property Value​

WgpuDepthStencilState?

Fragment​

public WgpuFragmentState? Fragment { get; init; }

Property Value​

WgpuFragmentState?

Label​

public string? Label { get; init; }

Property Value​

string?

Layout​

public WgpuPipelineLayout? Layout { get; init; }

Property Value​

WgpuPipelineLayout?

Multisample​

public WgpuMultisampleState Multisample { get; init; }

Property Value​

WgpuMultisampleState

Primitive​

public WgpuPrimitiveState Primitive { get; init; }

Property Value​

WgpuPrimitiveState

Vertex​

public WgpuVertexState Vertex { get; init; }

Property Value​

WgpuVertexState