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Struct WgpuRenderPipelineDescriptor

Namespace: VelloSharp
Assembly: VelloSharp.Gpu.dll

public readonly struct WgpuRenderPipelineDescriptor

Inherited Members

object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.ReferenceEquals(object?, object?), object.ToString()

Properties

DepthStencil

public WgpuDepthStencilState? DepthStencil { get; init; }

Property Value

WgpuDepthStencilState?

Fragment

public WgpuFragmentState? Fragment { get; init; }

Property Value

WgpuFragmentState?

Label

public string? Label { get; init; }

Property Value

string?

Layout

public WgpuPipelineLayout? Layout { get; init; }

Property Value

WgpuPipelineLayout?

Multisample

public WgpuMultisampleState Multisample { get; init; }

Property Value

WgpuMultisampleState

Primitive

public WgpuPrimitiveState Primitive { get; init; }

Property Value

WgpuPrimitiveState

Vertex

public WgpuVertexState Vertex { get; init; }

Property Value

WgpuVertexState